Targeting a local audience for a game is a key importance
when it comes to marketing a game. This is because in order to market the game
it must aim at a key audience. This can involve different age categories; it is
very hard for a game to target all age groups apart from maybe Fifa. However if
the game has a age category to aim at this helps as it can focus its marketing
at that age category. It is also important to aim at certain countries and
cultures. This is because some countries or cultures may be offended by the
content of certain games. This is the case in Call Of Duty where it displays
the Nazi symbol; in Germany the Nazi symbol is illegal so obviously this could
not be displayed on the game in Germany. It is also important to cater for all
cultures and countries before launching the game in that country, this is
because not only many some cultures take offensive to the games content it also
needs to understand the game. This means the language of the game needs to be
altered in order for foreign people to understand the game. Also people in
different countries wont purchase the game if they cannot understand it.
Local audiences
change the products introduced into such as China, they do not allow game
consoles, as they believe they are a bad influence on the youth. Nintendo have
made the game cube to sell to china, the GameCube was not selling well in
America and was reduced to $50. Nintendo have created a special version of the
game cube for china to protect it from being copied and made and sold cheaper.
Nintendo are planning to create super Mario bros in Chinese language and the
Chinese online game market is estimated to be worth £250 million this
year. The actually games that are released in numerous countries also change
their products in order to fit in with the country the product as been released
too. They do this by changing the language so the people can understand the
content. They can also make some basic changes such as Fifa may change front
cover of players from that countries league to fit in better with the country
it is being sold in.
Game localisation or game globalization refers to the
preparation of video games for
other locales. This
adaptation to the standards of other countries covers far more than
simply translation of language. There
are different areas, such as linguistic, cultural, hardware and software, legal
differences, graphics identity and music. Game localisation is done to maximise
sales in different countries. This is done so people in the different countries
purchase the game as they are highly unlikely to download the game if they cant
understand the language or if there is content in the game, which is liable to
offend them.
Marketing a game is a key process when creating a game; this
is because it is no good having a superb game that no one knows about. Game localisation
also features when marketing as the marketers have got to change language of
the types of marketing (e.g. posters, adverts). It has also got to remove
certain content in the area selling and marketing the game that is likely to
offend the people living there.
Overall
I think the production side of game localisation is the most important, this is
because without the production mass money is being lost. However game
localisation is a very important factor in the production of games, and some
games today may not be ass big as they are without it. This is because game
localisation allows games to feature in different countries; game sales would
also not be as big if they only targeted an audience of one country. So in conclusion
game localisation is a massive feature in the gaming industry.
Well in Joe, Lots of good points here.
ReplyDeleteAlso, time involved - localisation takes a lot of time so can prevent publishers announcing one worldwide release date, which can impact on profits: All the voice actors that would be required to make a Japanese version of GTA V for example.